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Game Audio Programming ebook

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Written to address the programming issues involved in developing quality sound, Game Audio Programming is the first resource for programmers tasked with creating a sound and music system for a game title. Concentrating on actual audio programming, Game Audio Programming starts with basic audio and music playback for Win32 / DirectX platforms. From there it progresses to more advanced and specific lessons covering 3D audio, hardware-specific extensions, environmental reverberation, algorithms and techniques for preprocessing effects, and more. Whether you are a professional game programmer looking for a comprehensive reference for implementing a game's audio, or an amateur developer interested in cutting-edge industry techniques, Game Audio Programming is the only reference you will need. KEY FEATURES

  • Provides complete, professional solutions to modern audio programming challenges, and is written by an experienced audio programmer with real-world experience and examples
  • Covers both DirectX Audio (DirectSound and DirectMusic) and Win32 Multimedia programming, and shows how to integrate them into a single unified system
  • Discusses DirectMusic programming in depth, and how to choose between platform-specific features or more generic DLS+MIDI based features
  • Covers highly advanced topics such as automatic reverberation generation algorithms, occlusion and obstruction algorithms, and storage structures for fast processing and retrieval of preprocessed data
  • Discusses cutting-edge and topical subjects like MP3 licensing, alternative compression formats, and the latest versions of EAX and other hardware-specific extensions .
  • Includes a CD-ROM with a highly functional audio library of useful code (for developers searching for shortcuts) and demos of useful programs
About the Author James Boer is an audio programmer and a sound designer / composer. He has worked on a number of best-selling games, including Deer Hunter, Deer Hunter II, and Rocky Mountain Trophy Hunter. Other credits (audio and/or programming) include Pro Bass Fishing, Microsoft Baseball 2000, Jamoke (online game), and Tex Atomic's Big Bot Battles (online game).More Reviews and Recommendations

James Boer is an audio programmer and a sound designer/composer. He has a number of best-selling games to his name, including Deer Hunter, Deer Hunter II, and Rocky Mountain Trophy Hunter. Other credits (audio and/or programming) include Pro Bass Fishing, Microsoft Baseball 2000, Jamoke (online game), and Tex Atomic?s Big Bot Battles (online game).

Infomations

  • Ebook code: 8055412264
  • Author: James Boer
  • License: Free
  • Downloads: 56
  • Date: Sep,15,2008

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Game Audio Programming
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