Game Programming with Python ebookGdown.org > Video Games > Game Programming Written for experienced programmers, this guide explains how to use Python as a programming architecture to develop games, as a scripting language to interface game components written in other languages, and as a data language to describe game rules and game objects. The 23 chapters cover physical simulations, data drivers, graphics engines, audio systems, game simulations, user interfaces, and network layers. The CD-ROM contains Python 2.2.3, PyGame, the PyOpenGL library, and the PyUI library. Annotation ©2004 Book News, Inc., Portland, OR More Reviews and Recommendations Sean Riley (Austin, TX) has worked as a programmer in the computer industry for eleven years and as a programmer and designer in the game industry for over five years. He has been using Python for over three years and has been involved in open source Python development and two large-scale commercial game development projects using Python. He contributed to Massively Multiplayer Game Development and currently works as a senior software engineer in the core technology group of Ncsoft - the largest publisher of online games in the world, in Austin, Texas. Tags:
Game Programming with Python
Infomations
About other |
|